Rules: Guard a Temple


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Place a Temple Guard

  • Cost 5 AP
  • Must have the strongest expedition force in the Temple hex. The Expedition Leader counts as 3 and each worker counts as 1.
  • The Guard ensures that you score the Temple points for all remaining Scoring Rounds.
  • The Guard remains through the rest of the game.
  • Place one of the members in the hex onto the Temple. Remove all remaining members of your expedition from the game.
  • This Temple cannot be uncovered further.
  • May only place a Guard on 2 Temples in the game.