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Restart turn at any point

 
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qzhdad



Joined: 31 Aug 05
Posts: 16

Location: Clarkston, MI USA

PostPosted: Wed Feb 22, 2006 1:50 pm    Post subject: Restart turn at any point Reply with quote

It would be handy to be able to redo turn before using all 10 action points. (Sorry if this is there and I missed it.)

Otherwise, I like the implementation. Thanks for continuing to provide a nice environement to enjoy these games!
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fteplin



Joined: 30 Aug 05
Posts: 70

Location: San Diego, CA, USA

PostPosted: Wed Feb 22, 2006 1:59 pm    Post subject: Reply with quote

There is indeed a way to undo your turn before using all 10 action points. Since Tikal is down right now, I can't double check the method (I think it's an arrow somewhere), but I know it exists.

However, if you uncover a treasure, the game will only let you back up to that point. Otherwise, you could "put back" an unwanted treasure.
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qzhdad



Joined: 31 Aug 05
Posts: 16

Location: Clarkston, MI USA

PostPosted: Wed Feb 22, 2006 2:26 pm    Post subject: Reply with quote

Thanks, next time it's up and I make a mistake, I'll look for it.

On one turn, I realized my first AP was spent in error and I looked briefly for a way to restart. I'll look longer next time.
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RyanMC
SBW Developer


Joined: 13 Sep 05
Posts: 344

Location: Draper, UT USA

PostPosted: Wed Feb 22, 2006 2:37 pm    Post subject: Reply with quote

There is a circular arrow next to the end turn arrow to redo your turn.
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Golux13



Joined: 14 Jul 05
Posts: 209


PostPosted: Wed Feb 22, 2006 3:13 pm    Post subject: Reply with quote

One request I would make for the redo/end turn arrows is to put them on separate buttons. As it is now, they look like they are on a single button, but in reality, where you click on the button determines whether you are going to redo or end your turn. Either they should be on separate full-length buttons, one above the other, or the button they are on should be divided vertically in half so each is on a separate button.

And yes, I did once make the mistake of clicking "end turn" when I wanted to redo, and confirming before I realized my mistake.

Of course, first priority is finding new hosting so you can get the games back up to full power. But after that....
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RyanMC
SBW Developer


Joined: 13 Sep 05
Posts: 344

Location: Draper, UT USA

PostPosted: Wed Feb 22, 2006 3:19 pm    Post subject: Reply with quote

Solutions for all the hosting stuff are already in the works. Hopefully it won't be too much longer before we can get everything back to normal.
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HappyProle
SBW Developer


Joined: 28 Oct 05
Posts: 409

Location: Salt Lake City, UT

PostPosted: Wed Feb 22, 2006 3:32 pm    Post subject: Reply with quote

Golux13 wrote:
One request I would make for the redo/end turn arrows is to put them on separate buttons.


That makes sense. I'll see what I can do.
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jnachtrab



Joined: 06 Jan 06
Posts: 3

Location: St. Louis, MO

PostPosted: Wed Feb 22, 2006 3:59 pm    Post subject: Reply with quote

Golux13 wrote:
One request I would make for the redo/end turn arrows is to put them on separate buttons.


This would be great. For awhile I didn't think there was an "end turn early" option, because I didn't realize that this last button was actually for two separate actions. I thought it was just for the "redo" action. There were a couple of turns where I carefully moved workers back and forth between hexes to burn off my ten action points without ruining my positioning.
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TheCat



Joined: 15 Feb 05
Posts: 97


PostPosted: Wed Feb 22, 2006 5:14 pm    Post subject: Reply with quote

It would be nice if we could also take back one action at a time. There were several times when I had to re-do an entire turn because I accidentally moved a worker to the wrong hex.
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HappyProle
SBW Developer


Joined: 28 Oct 05
Posts: 409

Location: Salt Lake City, UT

PostPosted: Wed Feb 22, 2006 5:37 pm    Post subject: Reply with quote

Re: single-action undo,

This was discussed in one of the beta games and basically we (RyanMC, Me, milksheikh) decided the convenience is not worth the significant additional overhead that would be necessary to make it happen.
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tomlynch



Joined: 23 Nov 05
Posts: 25

Location: Philadelphia, PA

PostPosted: Wed Feb 22, 2006 9:55 pm    Post subject: Reply with quote

The redo and end turn early buttons should definitely be on separate spaces. I have already wasted a full turn by clicking on end turn by mistake Embarassed. Thanks for your attention. I can't wait for Tikal to come back up. So far everything about the game is great.

Tom
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