SpielByWeb Forum Index SpielByWeb
http://www.spielbyweb.com/
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   Find a UserFind a User   UsergroupsUsergroups   RegisterRegister 
 Your GamesYour Games   ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

2 player Hacienda League / Ladder
Goto page Previous  1, 2, 3, 4, 5
 
Post new topic   Reply to topic    SpielByWeb Forum Index -> Hacienda
View previous topic :: View next topic  
Author Message
spearjr



Joined: 11 Nov 05
Posts: 206

Location: Southwestern Michigan

PostPosted: Wed Apr 09, 2008 9:00 pm    Post subject: Reply with quote

Dobinator wrote:
If you're playing round-robin, why do you have to play three games against the same person on the same map each week? Couldn't you play three games against different people on different maps each week on a schedule? That wouldn't be too hard to set up, and it would be more exciting than facing three moves on the same map with the same opponent in a row.

I think the intent was that everyone plays map A week one, B week two, C week 3, etc.
And I think they were going to subject us to stargate's idea of fun, where we play one variant 1 game, one variant 2 and one variant 1 & 2.
Back to top
View user's profile BoardGameGeek Send private message Visit poster's website AIM Address Yahoo Messenger
Dobinator



Joined: 18 Jul 07
Posts: 383

Location: North Carolina, USA

PostPosted: Wed Apr 09, 2008 9:22 pm    Post subject: Reply with quote

That would still work. Just do something like this, with players ABCD and Maps XYZ

Code:

Round 1:
Player   V1   V2  V1&2
  A      BX   CY   DZ
  B      AX   DY   CZ
  C      DX   AY   BZ
  D      CX   BY   AZ

Round 2:
Player   V2  V1&2  V1
  A      BX   CY   DZ
  B      AX   DY   CZ
  C      DX   AY   BZ
  D      CX   BY   AZ

Round 3:
Player  V1&2  V1   V2
  A      BX   CY   DZ
  B      AX   DY   CZ
  C      DX   AY   BZ
  D      CX   BY   AZ


And so on. With this kind of arrangement, you hit every map vs. every variant vs. every player in 9 rounds; with more players and more rounds, it would take longer to hit all the permutations, but it would if you did one combo at a time, too. I think it would be more fun mixed up.

It's really not hard; if you can make up a rotation initially, it's very easy to stagger the games.
Back to top
View user's profile BoardGameGeek Send private message
Kanga



Joined: 27 Oct 05
Posts: 1503

Location: Moe, Victoria, Australia

PostPosted: Thu Apr 10, 2008 8:15 am    Post subject: Reply with quote

I think I like Dobinator's version of the round robin in principle, and making the draw would be very easy. I'm not sure I can handle the complexity of organising the games and tracking results however..

The verdict is clearly for everyone playing each round on the same map.

I'll sit down tomorrow night or on the weekend and put the final draw, choose the maps etc and we'll aim to get started by Monday.

Last chance for any more suggestions or input.

My thought about the maps is I'll pick the first 5 or 6 and then open the floor for suggestions for the last 3 or so rounds.
Back to top
View user's profile BoardGameGeek Send private message Send e-mail
Early_10



Joined: 14 Mar 06
Posts: 270


PostPosted: Thu Apr 10, 2008 9:20 am    Post subject: Reply with quote

Will the variants be as in dobinators chart...1, 2, 1&2....or the usual no variant, v1, v2?
Back to top
View user's profile BoardGameGeek Send private message
cpsof95



Joined: 31 Mar 06
Posts: 177

Location: Finland

PostPosted: Thu Apr 10, 2008 9:54 am    Post subject: Reply with quote

I'd prefer playing the variant 1 with variant 2, because variant 1 needs requires more animals, and the first scoring comes "too early" with two scoring rounds.
Back to top
View user's profile BoardGameGeek Send private message
Early_10



Joined: 14 Mar 06
Posts: 270


PostPosted: Thu Apr 10, 2008 9:58 am    Post subject: Reply with quote

cpsof95 wrote:
I'd prefer playing the variant 1 with variant 2, because variant 1 needs requires more animals, and the first scoring comes "too early" with two scoring rounds.

I agree but its not as bad in a 2 player game. V1 in a 4 or 5 player sucks.
Back to top
View user's profile BoardGameGeek Send private message
t_o_m9



Joined: 14 Apr 06
Posts: 318

Location: Lakeville, MN

PostPosted: Thu Apr 10, 2008 9:59 am    Post subject: Reply with quote

I like no var, var 1 and var 2
Var 1&2 require a really good map design to be a good game
Back to top
View user's profile BoardGameGeek Send private message Send e-mail
stargate



Joined: 09 Dec 04
Posts: 603

Location: North Attleboro, Ma USA

PostPosted: Thu Apr 10, 2008 10:50 am    Post subject: Reply with quote

spearjr wrote:
And I think they were going to subject us to stargate's idea of fun, where we play one variant 1 game, one variant 2 and one variant 1 & 2.


my idea of fun was standard, V1 & V2 Smile
Back to top
View user's profile Send private message Visit poster's website
Kanga



Joined: 27 Oct 05
Posts: 1503

Location: Moe, Victoria, Australia

PostPosted: Fri Apr 11, 2008 11:49 pm    Post subject: Reply with quote

Here are the maps I propose to use in the first season of Hacienda League play:

117
181
187
145
271
312
179
3
4

They are all maps I've used before. I'll try the newer maps in general tournaments.

Let me know your thoughts..!
Back to top
View user's profile BoardGameGeek Send private message Send e-mail
spearjr



Joined: 11 Nov 05
Posts: 206

Location: Southwestern Michigan

PostPosted: Sat Apr 12, 2008 7:29 am    Post subject: Reply with quote

Those look good to me.
Back to top
View user's profile BoardGameGeek Send private message Visit poster's website AIM Address Yahoo Messenger
cpsof95



Joined: 31 Mar 06
Posts: 177

Location: Finland

PostPosted: Sat Apr 12, 2008 11:29 am    Post subject: Reply with quote

Is there any need for more maps? I might be interested to create maps if there's any use for them.
Back to top
View user's profile BoardGameGeek Send private message
spearjr



Joined: 11 Nov 05
Posts: 206

Location: Southwestern Michigan

PostPosted: Sat Apr 12, 2008 2:13 pm    Post subject: Reply with quote

A need? Perhaps not. Those of us who make maps do so because we enjoy it and we like testing out our ideas and trying to improve them.
Back to top
View user's profile BoardGameGeek Send private message Visit poster's website AIM Address Yahoo Messenger
Kanga



Joined: 27 Oct 05
Posts: 1503

Location: Moe, Victoria, Australia

PostPosted: Sat Apr 12, 2008 4:20 pm    Post subject: Reply with quote

good new maps are always fun to try, it tests people's ability to assess a map and work out how best to play it.

The round 2 map in the 2 knockout player tournament is a map I've not tried before, for example. Puzzling over how best to approach it is fun.
Back to top
View user's profile BoardGameGeek Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    SpielByWeb Forum Index -> Hacienda All times are GMT - 5 Hours
Goto page Previous  1, 2, 3, 4, 5
Page 5 of 5

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group