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Scoring Breakdown at Game End

 
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Alashar



Joined: 08 Nov 05
Posts: 112

Location: Kalamazoo, Michigan USA

PostPosted: Tue Sep 11, 2007 11:36 am    Post subject: Scoring Breakdown at Game End Reply with quote

Wouldn't it be nice to have everyone's scoring broken down at the end of a game? Then you could see how you did compared to everyone else in each of the scoring categories (and where you need to improve Confused). The programming already tracks that information and gives you a breakdown before the end of your turn (at least in the regular-nonvariant game), which looks like this:

Water: 7; Markets: 21; Land: 26; Haciendas: 7; Money: 1; Total: 62

So all that would be needed would be a display at game end of the same information for each user. I don't program, but it seems like it wouldn't be that difficult of a thing to add and that many players would find it useful.
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stargate



Joined: 09 Dec 04
Posts: 603

Location: North Attleboro, Ma USA

PostPosted: Tue Sep 11, 2007 11:51 am    Post subject: Reply with quote

the gamelog gives you the scoring breakdown
at the end of each scoring round
BUT NOT FOR VARIANT 2 GAMES Sad Sad Sad Sad

when I teach Hacienda I always teach the standard game
so the student can see the scoring breakdown and situation on the
map and learn from this information
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docaction



Joined: 21 May 06
Posts: 215


PostPosted: Tue Sep 11, 2007 12:06 pm    Post subject: Reply with quote

Also It would be fun to see the breakdown of your score after buying a "land or animal tile" in your last action move. It only shows you "this will end your turn" "yes/no".

It could show you both your score breakdown + end of turn option. Cool
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Rebelslayer



Joined: 17 Jan 06
Posts: 298

Location: Adelaide, Australia

PostPosted: Tue Sep 11, 2007 5:17 pm    Post subject: Reply with quote

Or you could calculate it with paper and pen

Rolling Eyes Laughing Rolling Eyes Laughing Rolling Eyes Laughing Rolling Eyes Laughing
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t_o_m9



Joined: 14 Apr 06
Posts: 318

Location: Lakeville, MN

PostPosted: Tue Sep 11, 2007 6:59 pm    Post subject: Reply with quote

on close games I actually use an excell spreadsheet I made to populate land, water, markets, etc to see where the score is at (and possible points after my moves). I only bring it out against Rebelslayer though.

Last edited by t_o_m9 on Tue Sep 11, 2007 7:34 pm; edited 1 time in total
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Rebelslayer



Joined: 17 Jan 06
Posts: 298

Location: Adelaide, Australia

PostPosted: Tue Sep 11, 2007 7:32 pm    Post subject: Reply with quote

Laughing

We must get back to playing our 1 on 1 games!

I've noticed that your current strategy in multiplayer games against me is
1) Throttle Rebelslayer!
2) Worry about trying to win the game!

Grr ... Twisted Evil
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t_o_m9



Joined: 14 Apr 06
Posts: 318

Location: Lakeville, MN

PostPosted: Tue Sep 11, 2007 7:35 pm    Post subject: Reply with quote

I've noticed 4-5 player games are screw or be screwed, and I got really screwed in the last 5 player tourney so I'm testing it out. Wink
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stargate



Joined: 09 Dec 04
Posts: 603

Location: North Attleboro, Ma USA

PostPosted: Tue Sep 11, 2007 7:36 pm    Post subject: Reply with quote

you can't do # 2 until you complete # 1
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brianlcarr



Joined: 22 Sep 06
Posts: 42

Location: Richmond, Virginia, USA

PostPosted: Wed Sep 26, 2007 7:27 pm    Post subject: Screw or Be Screwed Reply with quote

I have to disagree with the assessment that 4 and 5 player games are a matter of "screw or be screwed". I prefer the 4 and 5 player versions because there is more competition for the board, and more scarcity, and yet I rarely play with a "screw or be screwed" mentality. I focus almost always on scoring the most I can with relatively little attention paid to the others. Certainly, if I can score just as well with 2 moves and one hurts and oppenent, then I take it. And I watch out to make sure no opponent is getting far ahead and needs to be hindered. But when I see a player make a move to hurt another player, most of the time both players are getting hurt because the aggressive player is making a less than optimal move for his own board position. If I make a move that hurts you but does not also maximize my own position, then I have really just helped the other players who (a) get all the benefit of my attacking move, and (b) get benefited by my less than optimal move as well.
If I see an aggressive player who is "attacking" players, I will go elsewhere and score my points while that guy hurts my opponents and himself. That's called a win-win, for me!
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