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Feature request - undo
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slith



Joined: 28 Nov 06
Posts: 20

Location: Sydney, Australia

PostPosted: Fri Jan 26, 2007 9:18 pm    Post subject: Feature request - undo Reply with quote

I guess I had too many games going and was trying to be quite quick making my moves, but I frequently have made mistakes playing Amun-Re. I started playing Tikal and this game has been done brilliantly on SBW. The fact that you can test out stuff and undo everything until the previous action that contains a random element (ie, draw a treasure tile) is fantastic. I've not made a single error using this interface. And that is one of the beauty of playing be email is that I have lots more time to analyse my move and try different combinations with a brilliant web interface.

However, the Amun-Re interface is completely unforgiving. I don't want to sound unappreciative of the effort that has gone into doing this game, and I really love this game, but I don't see why there is no possibility of undoing anything. For example, I have a bad habit of buying farmers before using the Free Farmer power card, despite being warned on my very first game to play the Free Farmer card before buying farmers. However, there is no reason why the Free Farmer card cannot be used at any time during the buying resources phase according to the rules. I've made a few other mistakes like putting building stones in the wrong province and buying 4 farmers instead of 4 building stones and it is frustrating that these mistakes cannot be undone, even though it would not have any effect on the other players. I can understand that buying power cards cannot be undone as once you've seen the power cards it's not reasonable to undo the move, but for buying farmers and buying building stones, these should be undoable.

Thanks for providing SBW and for listening. Cheers,
Jeff.
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GDW



Joined: 11 Dec 06
Posts: 6


PostPosted: Fri Jan 26, 2007 10:26 pm    Post subject: Reply with quote

seconded
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HappyProle
SBW Developer


Joined: 28 Oct 05
Posts: 409

Location: Salt Lake City, UT

PostPosted: Sat Jan 27, 2007 2:00 am    Post subject: Reply with quote

We'll see how much work this would take. You're not the first to request it...
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slith



Joined: 28 Nov 06
Posts: 20

Location: Sydney, Australia

PostPosted: Sun Jan 28, 2007 10:03 am    Post subject: Reply with quote

Thanks for looking into it. I can imagine that I wouldn't be the first.

I read another post that a confirmation step had been added in the province auction phase. I simply think that an undo option needs to be made at the same time that the finished buying resources link is offered. I guess it's easy to say, but hard to do.
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markmist



Joined: 21 May 06
Posts: 37


PostPosted: Sun Jan 28, 2007 10:08 am    Post subject: Reply with quote

Right on Slith!

I too am spoiled by the undo of Tikal and have been punished by the unforgiveness of the Amun-Re interface. An undo option for last moves would be an excellent feature.
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slith



Joined: 28 Nov 06
Posts: 20

Location: Sydney, Australia

PostPosted: Sun Jan 28, 2007 10:14 am    Post subject: Reply with quote

I just had another thought. Whilst programming the undo option, at least provide some visual queues when buying resources (be it in phase 3 or phase 5 when receiving sacrifice rewards). At the moment, we simply see 0, 1, 3, 6, 10, ... inside rectangles whether it's power cards, farmers or building stones. Perhaps these should be modified so it's obvious what they are. ie, the rectangles should contain the picture of the back of a power card with the cost written above it when you are purchasing power cards, the rectangles should contain the picture of a farmer when you are purchasing farmers and finally, the rectangles should contain a picture of a building stone when you are purchasing building stones. These visual queues should require little or no code changes and would eliminate a good number of mistakes.
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spearjr



Joined: 11 Nov 05
Posts: 206

Location: Southwestern Michigan

PostPosted: Sun Jan 28, 2007 11:56 am    Post subject: Reply with quote

I'd love a undo feature as well. I've lost a few games from being stupid and quick.
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craw-daddy



Joined: 09 Feb 06
Posts: 59

Location: Liverpool, United Kingdom

PostPosted: Sun Jan 28, 2007 1:15 pm    Post subject: Reply with quote

I'd agree with slith. Simply inserting the pictures would probably stop a large portion of the problems as they'll serve as a visual reminder of what it is that you're doing right then.

Try it out the way that slith suggests, or you could try something like
"How many farmers <picture of farmer here> do you want to purchase?" and so forth.
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JimF



Joined: 02 Jun 05
Posts: 39

Location: Banstead, Surrey

PostPosted: Tue Feb 06, 2007 6:39 am    Post subject: Reply with quote

Making mis-click mistakes has never bothered me much in the past, but having recently thrown a hard-fought game in the last turn by clicking on the wrong purchase I must say I am now in favour if it isn't too much work for the developers.
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slith



Joined: 28 Nov 06
Posts: 20

Location: Sydney, Australia

PostPosted: Tue Feb 06, 2007 8:43 am    Post subject: Reply with quote

If the best player around reckons it needs to be done, that ought to cinch it Smile
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stargate



Joined: 09 Dec 04
Posts: 603

Location: North Attleboro, Ma USA

PostPosted: Tue Feb 06, 2007 8:52 am    Post subject: Reply with quote

Silth -- you just turned JimF red in the face Smile Smile Smile
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JimF



Joined: 02 Jun 05
Posts: 39

Location: Banstead, Surrey

PostPosted: Tue Feb 06, 2007 10:13 am    Post subject: Reply with quote

Yes, Embarassed

Also not true. Win% is an imperfect measure. I'll settle for a 'pretty good player'.
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slith



Joined: 28 Nov 06
Posts: 20

Location: Sydney, Australia

PostPosted: Tue Feb 06, 2007 6:00 pm    Post subject: Reply with quote

He's modest too Very Happy. I'd settle for a 'pretty good player' myself, but you surely are up there at the 'very good player' level.

Fair call on the win percent not being a perfect ranking system. The best ranking system would take into account, the position you come in every game, not just first place and also who you beat and who you lose to. ie, beating highly ranked players is better than beating lowly ranked players.. So, getting lots of second place positions should count for something. Anyhow, I'm taking this way off topic now.
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gische



Joined: 12 Oct 05
Posts: 186

Location: San Carlos, CA

PostPosted: Tue Feb 06, 2007 11:37 pm    Post subject: Reply with quote

It would also consider number of players. Winning a 5-person game is a lot harder than winning a 3-person game.
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viceyl



Joined: 12 Jun 19
Posts: 239983


PostPosted: Wed Jun 12, 2019 2:13 pm    Post subject: Reply with quote

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