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Tresurer popup problem

 
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pdb64



Joined: 29 Oct 05
Posts: 5

Location: Northumberland, UK

PostPosted: Sun Feb 19, 2006 4:30 am    Post subject: Tresurer popup problem Reply with quote

In Game 4069 (Bovine Lupine) someone has taken a tresure from a three treasure tile but the popup says there are still three treasures.
It maybe that there in fact two to take but the pop up is incorrect.
The implementation is otherwise fantastic - thank you so much.
Is there a way to learn the logic behind the games ? I'm not a programmer but enjoy tinkering.
Shocked
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RyanMC
SBW Developer


Joined: 13 Sep 05
Posts: 344

Location: Draper, UT USA

PostPosted: Sun Feb 19, 2006 10:41 am    Post subject: Reply with quote

I think that was a 4 treasure hex, and 1 was taken leaving three. Which is correct. The hexes count down showing how many treasures are on them, when they are done they will be empty. It isn't showing you the total that were there, its showing you what is currently there.
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pdb64



Joined: 29 Oct 05
Posts: 5

Location: Northumberland, UK

PostPosted: Sun Feb 19, 2006 2:08 pm    Post subject: Reply with quote

Does the tile image change too as treasures are drawn ?
We have a tile which has three treasures on the picture and describes three left - does the tile image change ?
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pdb64



Joined: 29 Oct 05
Posts: 5

Location: Northumberland, UK

PostPosted: Sun Feb 19, 2006 2:16 pm    Post subject: Reply with quote

OK Just done my turn - the number of treasures remaining appears as the image - that makes sense !!
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